Witch Hunting in the Westfold

Roughly being as all an out war against wild magic users in roughly the 2nd century after Milo the Conqueror landed in The Westfold. Witch Hunting is now a well recognized and popular profession among hedge knights, sellswords and bounty hunters. It has been a quick way to make decent money from the Wizards Syndicate.

Early History
The birth of Witch Hunting as a profession and a practice began with the Continental War during the 2nd century AC following the Death of Millo the Conqueror.

The Human Kingdoms of the East and that of the Western paid bounty hunters to find the gnomes and elves that practiced wild magic in the wilderness. Witch Hunters, as they are referred to as in the common era, all had different motivations for being in their line of work but in the 2nd century AC they hunted Gnome and Elves exclusively. Nowhere was their hunting more prevalent than in the western lands where all the non-human races migrated to after the eastern kingdoms began springing up and garnering power.

Magical Race Mixing
A few centuries after the birth of the persecution races had become completely intermingled. Half-elves, halflings and all other variants thereof were quickly becoming a completely knew culture in their own right.

This created various issues for the Human Kingdoms, both in the East and West. Magic was no longer something that was held to certain races. Nor was magic exclusive to all members within that races. As heritages and geneologies of the continent became more complex and racially diverse so did the ability for magic.

Half-Elves began springing up with seemingly random magic users. Some were gifted with it some weren't. No longer was Witch Hunting a race war but it was a war against magic. Hunters had to be more clever and technologically advanced to find those that harnessed wild magic; especially those that harnessed it well.

Post-Wizard Syndicate Hunting
After the creation of the Wizard Syndicate halfway through the millennia magic was no longer illegal but changed into a well regulated and protected system. The Wizard Syndicate was a continent wide agreement to stem and protect non-magic users from those that wielded magical powers. The Syndicate was charged to oversee instruction, training, and protection of their own magic, while those that chose to operate outside the will of the Wizard's Syndicate were declared those of Wild Magic and the common era for Witch Hunting was born.

The Wizard's Syndicate offered high bounties for every non registered magic user. These wild magicians were more often than not put to the sword in common spectacles. The next following centuries lead to the Wizard's Syndicate growing in power and WItch Hunters becoming something of a highly feared and elite faction under the protection of the Syndicate itself.